I totally agree. The game aesthetics, puzzles and soundtrack blend into a rewiring game experience. Nicely done!
Content note: this game has absolutely no explicit content at all, but the victory animation is a little suggestive.
In the good future where everyone's a robot, you're a new recruit to the largest individual robot charging company in the world. Get out there and charge some batteries!
I recommend reading the in-game help, because the win condition for puzzles is a little weird and I'm not sure it can easily be figured out just by messing around. But maybe you have way better things to do than read like 700 words? I totally understand. In that case, the important stuff is on page 9. At least glance at that before you jump in, so you'll have a vague idea of what you're trying to do.
Controls: point the mouse at things and click. Some things you can drag too, if that's more comfortable for you.
Note: even though this game features a cheap iPad ripoff UI, it doesn't actually support touch. Sorry!
You don't want to look at the source code, which is over here: https://bitbucket.org/CHz16/charge-cycles. Full attribution for the assets I didn't make is over there too.